Welcome to my online page! My name is Oana, I'm a 3D digital sculptor and I always love offering a heartwarming experience through my work. My main goal is to inspire you by building designer characters and shaping their complex stories.
One of the most important things that I've learned over my years of experience in working as a digital artist is that “everyone has something to learn, everyone has something to teach". This simple idea has kept me motivated even in the toughest situations.
If you have a project that you want to get started, think you need my help with something or just fancy saying hey, then get in touch.
Thank you so much for your time reading about me and viewing my portfolio.
Live long and prosper,
Oana Siserman
Contact Information :
Email : sisermanoana@gmail.com
We craft toys and smiles. We design loyalty campaigns that enable families to grow.
We believe in the power of play
I am a professional 3D modeler with more than 5 years of exciting experience in sculpting and texturing in a stylized cartoon style. I've built my career in a variety of roles and industries, but the last years I've worked in multiple cartoon animation studios, commercial advertising, and some VR projects to widen my perspective. I've built an audience for myself regarding stylized and appealing characters and I would like to bridge the gap from digital to real toy design. In addition to being adaptable and agile, I’m also curious by nature and I love learning new things – particularly when it comes to digital art. I thrive in an environment where no two work days are exactly the same.
+ 3D Modeling, sculpting and texturing for animation and game industry
+ Experience with optimization techniques both 3D assets for mobile, VR-AR and low-end devices with technical constraints such as low polygon count
+ 3D Modeling characters for short-form virtual and augmented reality experiences on the web platform
+ 3D Modeling character and props for tv productions
+ Stylized cartoon creation for advertising and video production
+ PBR Texturing all props and characters
+ Dynamic hair particle creation in 3Ds Max and Zbrush
+ Toy design, interpreting 2D concepts into 3D to be used as a prototype and illustration presentation
+ Plush toy creation and mascot design for marketing campaigns
+ 3D printing and prototyping
+ Miniature figures and collectibles for 3D printing
Responsibilities:
+ Modeling, sculpting and texturing 3D Characters based on concept art
+ Optimized feedback process with the concept artists and art director to deliver high-quality content
+ Work closely and communicate effectively with all departments: Concept Design, Rigging and Animation team to create high-quality characters, both aesthetically and technically.
+ Create quick mock-ups and assist during the animation blocking stage
+ Explore and generate a large number of diverse texture styles and texture options.
+ Properly anticipate the next development stages within the production pipeline.
+ Work closely with Riggers and Animators. Understand how the mesh flows affect the freedom or limits of the facial rigs and body rigs and thereby the character's expressions and pose.
+ Participate in R&D and problem solving to reach artistic solutions to technical problems.
+ Communicate progress of work to appropriate production staff and ensure all deadlines are met.
Responsibilities :
+ 3D modeling and sculpting
+ Implementing 3D models from CAD designs
+ Creating 3D realistic textures, PBR workflow when required
+ Light setup for stills and animation
+ Rendering stills for print and digital production
+ Rendering animation
+ Post-production in Photoshop for stills
+ Compositing in After Effects for animation production
+ Researching on design trends to fit the projects artistic style
+ Brainstorming ideas with the team on creating emotional rich visuals that tell appealing stories
+ Translating real-life product into 3D digital for stills and video
I am a professional 3D modeler with more than 5 years of exciting experience in sculpting and texturing in a stylized cartoon style. I've built my career in a variety of roles and industries, but the last years I've worked in multiple cartoon animation studios, commercial advertising, and some VR projects to widen my perspective. I've built an audience for myself regarding stylized and appealing characters and I would like to bridge the gap from digital to real toy design. In addition to being adaptable and agile, I’m also curious by nature and I love learning new things – particularly when it comes to digital art. I thrive in an environment where no two work days are exactly the same.
+ 3D Modeling, sculpting and texturing for animation and game industry
+ Experience with optimization techniques both 3D assets for mobile, VR-AR and low-end devices with technical constraints such as low polygon count
+ 3D Modeling characters for short-form virtual and augmented reality experiences on the web platform
+ 3D Modeling character and props for tv productions
+ Stylized cartoon creation for advertising and video production
+ PBR Texturing all props and characters
+ Dynamic hair particle creation in 3Ds Max and Zbrush
+ Toy design, interpreting 2D concepts into 3D to be used as a prototype and illustration presentation
+ Plush toy creation and mascot design for marketing campaigns
+ 3D printing and prototyping
+ Miniature figures and collectibles for 3D printing
At Twisted I am working on digital sculpting and organic modeling, complex texturing for innovative medical research presentations and VR visualization in Unreal.
At Framebreed Studio I am currently working on both commercial props and cartoon animation for children .
For more information in Framebreed Studio link here : http://www.framebreed.com/
I've worked remotely to implement a augmented reality project for real estate.