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Oana  Siserman
Oana Siserman
3D Character Artist - Toy Designer - Brand Mascot Designer
Amsterdam , Netherlands

Summary

Welcome to my online page! My name is Oana, I'm a 3D digital sculptor and I always love offering a heartwarming experience through my work. My main goal is to inspire you by building designer characters and shaping their complex stories.

One of the most important things that I've learned over my years of experience in working as a digital artist is that “everyone has something to learn, everyone has something to teach". This simple idea has kept me motivated even in the toughest situations.

If you have a project that you want to get started, think you need my help with something or just fancy saying hey, then get in touch.

Thank you so much for your time reading about me and viewing my portfolio.
Live long and prosper,

Oana Siserman

Contact Information :
Email : sisermanoana@gmail.com

Skills

3D Animation3D Modeling3D Printing3D VisualizationCharacter ModelingDigital SculptingTexturingCharacter DesignCharacter Animation3D ScanningCartooningSculpture3D Artist3DcollectiblesToydesigner toy

Software proficiency

3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Photoshop
Photoshop
Illustrator
Illustrator
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Marvelous Designer
Marvelous Designer
Arnold
Arnold
Vray
Vray

Productions

    • Movie
      Momo If you're Happy and You Know It - Nursery Rhymes and Songs | LooLoo Kids
    • Year
      2016
    • Role
      3D Artist
    • Company
      Framebreed Studio
    • Movie
      Momo Bingo
    • Year
      2015
    • Role
      3D Artist
    • Company
      Framebreed Studio
    • Commercial / Advertisement
      Tugris Cartoon Animated
    • Year
      2016
    • Role
      3D Artist
    • Company
      Framebreed Studio
    • Movie
      Hello Mr. Freckles!
    • Year
      2016
    • Role
      3D Artist
    • Company
      Framebreed Studio

Experience

  • 3D Toy Designer at UNGA
    Amsterdam, Netherlands
    April 2021 - Present

    We craft toys and smiles. We design loyalty campaigns that enable families to grow.

    We believe in the power of play

  • 3D Character Artist / Toy Designer at Freelance
    Amsterdam, Netherlands
    September 2020 - Present

    I am a professional 3D modeler with more than 5 years of exciting experience in sculpting and texturing in a stylized cartoon style. I've built my career in a variety of roles and industries, but the last years I've worked in multiple cartoon animation studios, commercial advertising, and some VR projects to widen my perspective. I've built an audience for myself regarding stylized and appealing characters and I would like to bridge the gap from digital to real toy design. In addition to being adaptable and agile, I’m also curious by nature and I love learning new things – particularly when it comes to digital art. I thrive in an environment where no two work days are exactly the same.

    + 3D Modeling, sculpting and texturing for animation and game industry

    + Experience with optimization techniques both 3D assets for mobile, VR-AR and low-end devices with technical constraints such as low polygon count

    + 3D Modeling characters for short-form virtual and augmented reality experiences on the web platform

    + 3D Modeling character and props for tv productions

    + Stylized cartoon creation for advertising and video production

    + PBR Texturing all props and characters

    + Dynamic hair particle creation in 3Ds Max and Zbrush

    + Toy design, interpreting 2D concepts into 3D to be used as a prototype and illustration presentation

    + Plush toy creation and mascot design for marketing campaigns

    + 3D printing and prototyping

    + Miniature figures and collectibles for 3D printing

  • Senior 3D Character Modeler at Pixifox Animation
    Amsterdam, Netherlands
    January 2020 - August 2020

    Responsibilities:

    + Modeling, sculpting and texturing 3D Characters based on concept art

    + Optimized feedback process with the concept artists and art director to deliver high-quality content

    + Work closely and communicate effectively with all departments: Concept Design, Rigging and Animation team to create high-quality characters, both aesthetically and technically.

    + Create quick mock-ups and assist during the animation blocking stage

    + Explore and generate a large number of diverse texture styles and texture options.

    + Properly anticipate the next development stages within the production pipeline.

    + Work closely with Riggers and Animators. Understand how the mesh flows affect the freedom or limits of the facial rigs and body rigs and thereby the character's expressions and pose.

    + Participate in R&D and problem solving to reach artistic solutions to technical problems.

    + Communicate progress of work to appropriate production staff and ensure all deadlines are met.

  • 3D Visual Designer at Qindle® innovation & design
    Amsterdam, Netherlands
    June 2019 - December 2019

    Responsibilities :

    + 3D modeling and sculpting

    + Implementing 3D models from CAD designs

    + Creating 3D realistic textures, PBR workflow when required

    + Light setup for stills and animation

    + Rendering stills for print and digital production

    + Rendering animation

    + Post-production in Photoshop for stills

    + Compositing in After Effects for animation production

    + Researching on design trends to fit the projects artistic style

    + Brainstorming ideas with the team on creating emotional rich visuals that tell appealing stories

    + Translating real-life product into 3D digital for stills and video

  • 3D Character Artist - Cartoon Character Modeler at Freelance
    Amsterdam, Netherlands
    July 2018 - June 2019

    I am a professional 3D modeler with more than 5 years of exciting experience in sculpting and texturing in a stylized cartoon style. I've built my career in a variety of roles and industries, but the last years I've worked in multiple cartoon animation studios, commercial advertising, and some VR projects to widen my perspective. I've built an audience for myself regarding stylized and appealing characters and I would like to bridge the gap from digital to real toy design. In addition to being adaptable and agile, I’m also curious by nature and I love learning new things – particularly when it comes to digital art. I thrive in an environment where no two work days are exactly the same.

    + 3D Modeling, sculpting and texturing for animation and game industry

    + Experience with optimization techniques both 3D assets for mobile, VR-AR and low-end devices with technical constraints such as low polygon count

    + 3D Modeling characters for short-form virtual and augmented reality experiences on the web platform

    + 3D Modeling character and props for tv productions

    + Stylized cartoon creation for advertising and video production

    + PBR Texturing all props and characters

    + Dynamic hair particle creation in 3Ds Max and Zbrush

    + Toy design, interpreting 2D concepts into 3D to be used as a prototype and illustration presentation

    + Plush toy creation and mascot design for marketing campaigns

    + 3D printing and prototyping

    + Miniature figures and collectibles for 3D printing

  • 3D Modeler at Twisted Studio
    Eindhoven, Netherlands
    March 2017 - June 2018

    At Twisted I am working on digital sculpting and organic modeling, complex texturing for innovative medical research presentations and VR visualization in Unreal.

  • 3D Environment Modeler at Framebreed Studio
    Bucharest , Romania
    February 2015 - September 2016

    At Framebreed Studio I am currently working on both commercial props and cartoon animation for children .

    For more information in Framebreed Studio link here : http://www.framebreed.com/

  • Augmented reality project for real estate at Sincron Arts Studio
    Bucharest, Romania
    January 2014 - February 2015

    I've worked remotely to implement a augmented reality project for real estate.